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- Official Rules
of Let It Ride Poker
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1.
Definitions |
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1.1 In
these rules, unless the contrary intention appears:
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"Act"
means the Casino Control Act 1992;
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"Authority" means the New
South Wales Casino Control
Authority;
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"casino promotional token or
voucher" means a token or
voucher issued by
the casino operator to enable the player to
have one free wager
at a gaming table in the amount identified on
the token or
voucher. Promotional tokens and vouchers wagered
at a table are
forfeited after a round of play whether the
wager wins or
loses. If the wager wins, the player is to be
paid the
winnings in chips;
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"casino supervisor" means
a person employed in a casino in a
managerial capacity
relating to the conduct of gaming and
includes a games
supervisor;
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"community cards" means
two cards dealt face down to the
dealer which
ultimately constitute the fourth and fifth card
of each
player’s hand in a round of play;
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"dealer" means a person
responsible for the operation of the
game;
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"game supervisor" means a
person responsible for the
immediate
supervision of the operation of the game;
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"hand" means five cards,
constituting the three cards dealt to
each player and the
two community cards;
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"inspector" means a person
appointed under section 106 of the
Act;
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"let it ride" means a
decision by a player not to retrieve a part
of his/her wager
that may be withdrawn in accordance with rules
8.3 and
8.4;
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"round of play" means the
period of play commencing with the
removal of the first
card from the card shoe or shuffling device by
the dealer and
concluding when the dealer announces a result
and after collecting
any losing wagers, pays out winning wagers;
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"shuffling device" means a
card shuffling machine approved
by the Authority for
use in the game of Let It Ride;
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"void"
means invalid with no result.
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2.
Table Layout
and Equipment |
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2.1
The game of Let it Ride shall be played at a
table having on one side places for the players
and on the opposite side a place for the dealer.
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2.2 The layout cloth covering the
table shall be marked in a manner
substantially
similar to that shown in
diagram
"A" with:
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2.2.1 playing areas
designated for seven players, with each
playing area
having:
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2.2.1.1 three wagering
areas marked by the symbols "$", "2" and
"1"; and
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2.2.1.2
inscriptions showing the payout
schedule;
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2.2.2 two designated areas
directly in front of the dealer for the
placement
of the community cards; and
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2.2.3 the name and/or logo of the casino
imprinted thereon.
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2.3
The following equipment shall also be used:
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2.3.1 either a card shoe
capable of holding a single deck of cards,
or a
shuffling device capable of holding two
individual decks of cards,
from which the
cards shall be dealt; and
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2.3.2 a discard rack, capable of holding a
single deck of cards, which shall be
attached 2.4 The table shall have a drop box
attached to it.
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3.
The Cards |
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3.1 The game of Let It Ride shall
be played with one deck of cards, having 52
cards without
jokers, with backs of the same color and design
and a cutting
card.
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3.2
When a shuffling device is in use at a table:
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3.2.1 the device may be
loaded with one deck of cards while another
deck of cards is
used in play; and
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3.2.2 the backs of the deck
of cards being used in play must be of a
different color
to that of the backs of the other deck of
cards in
the shuffling device.
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3.3 All suits have the same rank.
The rank of cards, from highest to lowest, shall
be as follows:
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3.3.1 ace, king, queen, jack,
10, 9, 8, 7, 6, 5, 4, 3, 2, except as
provided
in rule
11.1.6 where the ace may be counted low.
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3.4 Cards shall be checked by a
dealer or a game supervisor prior to use on a
gaming table.
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3.5 All cards used in the game of
Let It Ride shall be dealt from a card shoe or
shuffling device
specifically designed for such purpose.
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3.6
Cards may, at the discretion of a
casino supervisor, be changed after any
round of play if,
for any reason, a card or cards become unfit for
further use.
If all the cards are replaced, the new cards
shall be checked, shuffled and
cut in accordance
with these rules.
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3.7 A game supervisor or an
inspector may, at any time, instruct the dealer
to check and
verify the number of cards.
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4.
The Shuffle and Cut |
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4.1
The dealer shall
shuffle the cards so that they are randomly
intermixed:
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4.1.1 immediately prior to the start of
play;
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4.1.2 at the completion of each round of
play; or
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4.1.3 immediately prior to the
recommencement of play following any period
that the table has been vacant.
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4.2 When a card shoe is used,
after the cards have been shuffled the dealer
shall cut the
cards, place them on the cutting card, and then
insert all the cards
in the card shoe for
commencement of play.
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4.3
No person other than
the dealer shall cut the cards.
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4.4 Where a shuffling device is
used, the operation of rules
4.1 to
4.3
inclusive are
amended to the extent necessary for the
following to have effect:-
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4.4.1 cards shall be placed in the shuffling
device to be shuffled;
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4.4.2 the cards shall not be cut; and
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4.4.3 the shuffling device takes the place
of the card shoe.
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5.
Wagers |
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5.1 All wagers shall be placed by
means of chips and/or casino promotional
tokens or vouchers.
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5.2
A player wishing to participate
in a round of play must place three equal but
separate wagers on
the appropriate wagering area marked "$", "2"
and "1" prior
to the first card being dealt for each round of
play.
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5.3 All wagers shall be placed
prior to the dealer announcing "no
more bets".
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5.4 No wager shall be made,
increased, or withdrawn after the dealer has
announced "no more
bets", except in accordance with rule
8.
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5.5 A player shall not wager on
more than one hand in any round of
play.
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5.6
Only one player may wager at any one playing
area in any round of play.
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6.
Minimum and
Maximum Wagers |
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6.1 The minimum and maximum
wagers permitted on each playing area shall be
shown on a sign at
the table. Unless stated on the sign, wagers are
not required
to be made in multiples of the minimum. The sign
may also state
the minimum unit in
which wagers may be made above the table
minimum.
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6.2 Any wager less than the
stated minimum or greater than the stated
maximum made by a
player and not rejected prior to the first card
being dealt
for a round of play may be treated as a valid
wager subject to rules
12.9 and
12.10.
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6.3 A casino supervisor may alter
the limits on a gaming table at any time except
that a minimum wager
can only be changed to a higher minimum if a
sign
indicating the new minimum and proposed time of
change has been
displayed at the
table at least 20 minutes before the change.
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7.
The Deal |
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7.1
All cards shall be dealt face downwards.
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7.2 Immediately prior to the
commencement of a round of play and after all
wagers are placed,
the dealer shall:
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7.2.1 announce "no more bets"; and
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7.2.2 starting from his/her left and
continuing clockwise around the table, deal
the cards.
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7.3
When a card shoe is in use, the cards shall be
dealt in the following manner:
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7.3.1 one card face down to each playing
area containing wagers; and
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7.3.2 then, in sequence, a
second and third card face down to each
playing
area containing wagers; and
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7.3.3 one card face down to
each of the two areas designated for the
community cards.
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7.4 When a shuffling device is in
use, the cards shall be dealt in the following
manner:
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7.4.1 a stack of three cards
dispensed by the device, face down to each
playing area
containing wagers; and
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7.4.2 a stack of three cards
dispensed by the device, face down to the
area in
front of the dealer; and
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7.4.3 the top card of the
stack in front of the dealer shall be placed
undisclosed into
the discard rack.
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8.
Betting Round |
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8.1
After the cards have been dealt, the players may
pick up their cards and examine them.
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8.2 Each player shall be required
to keep his/her three cards in full view of the
dealer at all times
and must ensure that they are held in a manner
that does not
disclose to other players their value.
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8.3
After each player has examined
his/her cards the dealer shall, beginning
from the dealer’s
left, ask each player to indicate whether the
player wishes
to either:
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8.3.1 withdraw the wager
placed on the wagering area marked "1", by
having it
removed and returned by the dealer; or
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8.3.2 let the wager ride.
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8.4
The dealer shall then turn the
first community card face up after which the
dealer shall then,
in accordance with rule
8.3, obtain
a decision from each player in respect of
his/her wager placed on the wagering area marked
"2".
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8.5 The decision made by each
player in regard to his/her wager on the
wagering area marked
"2" may be made irrespective of the player’s
decision made
in regard to the wager on the wagering area
marked "1".
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8.6 After each player has
indicated a decision in regard to the wager on
the wagering
area marked "2" the dealer shall then turn the
second community
card face up.
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8.7 The two community cards and
the three cards dealt to each player shall form
the five card hand
of each player.
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8.8 The dealer shall examine the
cards of each player to determine if the player
has a hand that
qualifies for a payout pursuant to rule
10.
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8.9 A player’s wager on the
wagering area marked "$" is not subject to rules
8.3
and
8.4.
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8.10 If a player chooses to let a
wager ride, that wager remains on the
appropriate
wagering area of the layout until final
settlement is completed.
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8.11 Should a player at any stage
of the game have a winning hand, in
accordance with rule
10, he/she may place his/her cards under his/her
wager on the
wagering area marked "$", thereby indicating an
intention to let
all remaining wagers
ride.
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9.
Final Settlement |
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9.1 A player’s hand, in order to
qualify for a payout, must contain a pair of
10s, or
better.
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9.2
The dealer shall examine the cards of each
player’s hand and then:
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9.2.1 collect the wagers for
those hands which do not qualify for a
payout;
and
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9.2.2 pay the wagers for
those hands which contain a pair of 10s, or
better,
in accordance with rule 10.
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9.3 After the dealer collects or
pays wagers, the dealer shall collect the cards
and place
them in the discard rack.
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9.4 The dealer shall be
responsible for declaring the optimum value of
the hands in
accordance with rule
11.
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10.
Settlement
Odds |
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10.1
Winning wagers at the game of Let it Ride shall
be paid at the odds listed below:
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Wager |
Odds |
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A Pair
of 10s or better |
1 to 1 |
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Two Pair |
2 to 1 |
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3 of a
Kind |
3 to 1 |
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Straight |
5 to 1 |
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Flush |
8 to 1 |
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Full
House |
11 to 1 |
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4 of a
Kind |
50 to 1 |
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Straight
Flush |
200 to 1 |
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Royal
Flush |
1,000 to
1 |
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10.2
The odds for wagers shall be subject to any
maximum payout set by the casino operator. The
amount of such maximum payout shall be approved
by the Authority and shall be displayed on a
notice at the table.
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11.
Order
of Hand Values |
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11.1
The order of hands,
highest to lowest is as follows:
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11.1.1 Royal Flush is a hand
containing an ace, king, queen, jack
and 10 of the
same suit.
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11.1.2 Straight Flush is a
hand containing five cards of the same suit
in
consecutive ranking.
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11.1.3 4 of a Kind is a hand containing four
cards of the same rank.
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11.1.4 Full House is a hand containing "3 of
a Kind" and "One Pair"
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11.1.5 Flush is a hand
containing five cards of the same suit
but not in
consecutive ranking.
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11.1.6 Straight is a hand
containing five cards of consecutive rank
regardless of
suit. An ace may count high or low.
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11.1.7 3 of a Kind is a hand containing
three cards of the same rank.
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11.1.8 Two Pair is a hand containing two
pairs.
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11.1.9 One Pair is a hand containing two
cards of the same rank.
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11.1.10 Five odd cards is a
hand containing five cards of different rank
and at least two
suits.
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12.
Irregularities |
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12.1
Where a dealer realises, prior to any player
handling their cards, that cards have been dealt
incorrectly, the dealer shall declare a misdeal.
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12.2 An incorrect number of cards
dealt to the dealer's hand shall constitute a
misdeal.
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12.3 Two or more cards
incorrectly exposed during the deal shall
constitute a
misdeal.
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12.4 In the event of a misdeal
all wagers shall be void and a new round of play
shall be dealt.
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12.5 Where an exposed card is
dealt it shall not constitute a misdeal. The
dealer shall
turn the card over and continue dealing, subject
to rule 12.6.
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12.6
If a community card is exposed in
error during the deal it shall constitute a
misdeal and all
wagers shall be void and a new round of play
shall be dealt,
except that play
will continue if a community card is exposed in
error after
the players have handled their cards.
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12.7 A player’s hand containing
too few cards or too many cards shall be
declared void.
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12.8 Where a dealer realises,
after a player has handled his/her cards, that a
hand has been dealt
to a playing area that does not contain a wager
the cards for that hand shall be counted and
placed in the discard rack.
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12.9
If, prior to a player handling
his/her cards , the dealer becomes aware that a
wager does not
comply with rule
5.2., the player must, upon request:
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12.9.1 correct the wager on
wagering areas 1, 2 or $ within the stated
table minimums
and maximums in order to comply with rule
5.2; or
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12.9.2 fold, whereupon the
dealer shall collect the cards and return
the wager
made.
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12.10
If, subsequent to a player
handling his/her cards the dealer becomes aware
that a wager does
not comply with rule
5.2, the
player must upon request
correct the wager
accordingly. Should the player fail to correct
the wager,
he/she may be precluded from further
participation in the game.
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12.11 Where a player or players
are suspected of viewing another player’s cards
or collecting
information from other active or non-active
players, a casino
supervisor may:
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12.11.1 direct the player or
players concerned to play their hand prior
to other
players handling their cards before the
dealer shows the
first community
card; or
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12.11.2 restrict players
suspected of collusion from playing together
at the
same table; or
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12.11.3 direct the players on a table to
speak English at all times; or
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12.11.4 direct that a player or players be
precluded from playing.
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12.12 Where a player, who makes a
wager in accordance with rule
5.2, has not
viewed his/her cards
and is not present to make a decision in regard
to the cards
dealt to that playing area, that hand shall
become void and the wager
returned.
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12.13 Where a player has viewed
his/her cards and is not present to make a
decision, in regard
to the cards dealt to that playing area, in
accordance with
rule
8.3 and/or
rule 8.4 the
wager or wagers remaining will be treated as Let
it Ride, with that
player accepting responsibility for any
subsequent result.
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13.
Shuffling
Device Malfunction |
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13.1 Where a shuffling device
jams, stops intermixing cards during a shuffle
or fails to
complete a shuffle cycle, the cards shall be
reshuffled.
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13.2 Where it becomes evident, in
a round of play for which one or more cards
have been dealt,
that the shuffling device is no longer capable
of operating in
the way it is
intended to operate:
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13.2.1 that round of play shall be declared
void; and
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13.2.2 the game shall be
continued with another shuffling device or a
card shoe and
using new cards, subject to rule
3.6.
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14.
General Provisions |
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14.1 A person shall not, either
alone or in concert with any other person, use
or control at or near a gaming table or location
related to the playing of a game
a calculator,
computer, or other electronic, electrical or
mechanical
apparatus or device that is capable, with
respect to a game or a part thereof,
of recording,
projecting, analyzing or transmitting an outcome
or changing
probabilities or the playing strategies to be
used.
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14.2 Rule 14.1 shall not apply to
use or control by an agent or employee of the
casino operator or
an inspector where such person is acting in the
course of
their duty.
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14.3 Where a casino supervisor is
satisfied that a person has contravened any
provision of rule
14.1, he/she may:
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14.3.1 declare that any wager made by the
person is void; or
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14.3.2 direct that the person
shall be excluded from further participation
in the
game; or
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14.3.3 exclude the person
from the casino in line with the provisions
of
section 79 of the Act; or
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14.3.4 cause the person(s) in
possession of a prohibited device to be
detained
until such time as an inspector or a police
officer has attended
and assumed
responsibility for the situation.
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14.4
A casino supervisor
may invalidate the outcome of a game if:
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14.4.1 the game is disrupted
by civil commotion, fire, riot, brawl,
robbery, an
Act of God; or
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14.4.2 any fraudulent act is
perpetrated by any person that, in the
opinion of the
casino supervisor, affects the outcome of
the game.
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14.5 Where the outcome of a game
is invalidated under rule
14.4, all
wagers made
by the players for that particular result may be
refunded provided that
a casino supervisor
may direct that the wager of any player referred
to in rule 14.4.2
be forfeited.
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14.6 A player shall not be
advised by an employee of the casino on how to
play, except
to ensure compliance with these rules.
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14.7 No spectator or any player
wagering at any table may, unless requested by a
player, attempt to
influence or offer advice to that player
regarding that
player's decisions
of play.
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14.8 A casino supervisor may
close a gaming table at which players are
present
provided a sign showing the proposed time of
closure has been displayed at
the table for at
least 20 minutes before the closure.
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14.9 A player who abstains from
placing any wagers for three consecutive rounds
of play, while all
other seats or positions at the table are in
use, may be
required to vacate his/her seat or position.
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14.10 Players and spectators are
not permitted to have side bets with or against
each other.
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14.11 Any dispute or complaint
concerning a casino game shall be referred for
decision in the
first instance to a game supervisor, subject to
a review (if
requested) by a casino supervisor. The decision
of the casino supervisor
shall be final,
subject to rule
14.12.
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14.12
Complainants in all unresolved
disputes shall be advised of the presence of,
and their right to
consult, an inspector. Where a complainant
requests
review of the decision by an inspector, the
inspector shall investigate the
complaint in
accordance with section 110 of the Act.
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14.13 A copy of these rules shall be made
available for inspection upon request.
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