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- Official Rules
for Gaming Machines
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1.
Definitions |
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1.1 In
these rules, unless the contrary intention appears:
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"Act"
means the Casino Control Act 1992;
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"Authority"
means the New South Wales Casino Control
Authority;
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"casino promotional voucher"
means a voucher of a nominated value offered by
the casino operator. A voucher may be redeemed
by a patron for an equivalent value in legal
tender, subject to compliance with any specified
conditions;
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"credit meter" means the
display on a gaming machine showing the player’s
credit balance
available for gaming or collection by the
player;
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"electronic gaming supervisor"
means a person responsible for the
supervision of
gaming machines in the casino;
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"inspector"
means a person appointed under section 106 of
the Act;
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"syndicated play" means 3
or more players acting in concert to affect the
opportunity of any
person or persons to participate in a linked
jackpot
arrangement;
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"Trackside"
means a multi
terminal gaming machine approved for use in the
Casino;
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"void"
means invalid with no result.
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2.
Playing of
Gaming Machines |
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2.1
The instructions on
how to play each gaming machine are displayed on
the gaming machine artwork or screen.
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2.2
Play options shall be in
accordance with the instructions as displayed on
the gaming machine’s
artwork or screen. Such options shall be
initiated by the
player activating
the relevant function(s) of the gaming machine.
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2.3
The credit meter can
be incremented by:
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2.3.1 Australian legal tender
(notes and/or coin of acceptable
denomination as
indicated on each individual machine);
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2.3.2 winnings from gaming machine play; or
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2.3.3 winnings from a linked jackpot;
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2.3.4 the centralized
monitoring system transferring credits to
the gaming
machine.
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2.4
Gaming machine play
shall be initiated by the player wagering
credits from the credit meter by activating the
appropriate commencement function.
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2.5
A player’s winnings / prizes shall be displayed
on:
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2.5.1 the gaming machine;
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2.5.2 jackpot display meter;
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2.5.3 associated prize display; or
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2.5.4 a combination of the above.
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2.6 Winnings from gaming machine
play may increment the credit meter (as per
2.3),
otherwise the winnings will be paid by manual
payment procedures
approved by the
Authority.
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2.7
Credits displayed on the credit
meter may be collected at the end of any game
play.
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2.8
Credits may be paid by the gaming
machine returning coins to the drop tray
unless the
accumulated credits, as indicated on the credit
meter are in excess of
a specified limit.
Where the indicated credits exceed the machine
payout limit,
these credits shall be paid to the player
manually by procedures approved by
the Authority and
the credits so paid shall be cancelled from the
credit meter.
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2.9
Where the number of credits
cannot be fully converted to coins, the residual
credits will remain
on the credit meter. The player may elect to be
paid the
residual by manual payout procedures approved by
the Authority.
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3.
Jackpots |
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3.1 A progressive jackpot shall
operate by adding a percentage contribution of a
gaming machine’s turnover to a progressive
jackpot pool, or pools. The
number of gaming
machines contributing to that pool, or pools,
and the percentage
contribution of each gaming machine’s turnover
allocated to the
pool(s) shall be
configured in accordance with procedures
approved by the Authority.
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3.2 The winner of a progressive
jackpot pool shall be determined in accordance
with the specific
rules of the game as displayed on the machine
artwork or
screen. The winner of the progressive jackpot
pool shall win the prize
indicated on the
progressive jackpot display.
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3.3 A random mystery jackpot
shall operate by adding a percentage
contribution of a gaming
machine’s turnover to a mystery jackpot pool(s).
The number of
gaming machines contributing to that pool, or
pools, and the percentage
contribution of each gaming machine’s turnover
allocated to the pool(s) shall be configured in
accordance with procedures approved by the
Authority.
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3.4 The winner of a mystery
jackpot shall be selected at random by a process
approved by the
Authority. The winning gaming machine number of
the mystery
jackpot pool and the prize won shall be
indicated on the mystery
jackpot display.
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3.5
Jackpot wins, as indicated on the jackpot
display, may be paid to the player:
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3.6 In the event of a malfunction
of either a jackpot display meter or jackpot
controller, the
casino operator may adjust, in accordance with
procedures
approved by the Authority, the value of the
jackpot prize.
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4.
Payouts |
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4.1
A player entitled to receive a
manual payout should verify the amount of the
payment and must
acknowledge receipt of that payment by signing
the manual
payment form.
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4.2
The casino operator may request a
player to play out any credits where the
value of such
credits is less than $1. In the event the player
declines this
request, the casino operator shall process a
manual payment to the player, as
per cancelled credit
procedures.
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4.3 The casino operator may
withhold the payment of any prize or coin issue,
or demand the
return of any prize or coin issue, subject to
notification to and
review by an
inspector, until such time as the casino
operator has completed an
investigation and
made a determination.
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4.4 Wherever possible, prizes,
coin issues and coin redemptions payable by the
casino operator will
be paid immediately to the player. However, the
casino
operator may:
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4.4.1 delay payment, subject
to further verification of the player’s
entitlement,
to a mutually
agreed time;
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4.4.2 pay the prize other than in a form
requested by the player; and
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4.4.3 request an appropriate form of
personal identification from the player.
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4.5 Gaming machine overpays are
not the property of the player. All coins in
gaming machines
remain the property of the casino operator until
won by, or
returned to, a player in accordance with the
approved rules of the game.
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4.6 Any gaming machine or
equipment malfunction shall void gaming machine
plays and payouts.
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5.
General Provisions |
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5.1 A player shall be entitled to
play more than one gaming machine at a time,
unless otherwise
instructed by an electronic gaming machine
supervisor.
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5.2
The player of a gaming machine is
required to clear credits from the gaming
machine when a close
of play warning or notification is initiated.
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5.3
Players are required to notify
the casino operator in the event of any
malfunction of a
gaming machine at which they are playing.
Failure to do so,
and the retention of
any prizes, coin issues or free play as a result
of a gaming
machine malfunction, may be considered to be a
contravention of these rules.
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5.4
Tilting, rocking, or in any way
damaging or interfering with a gaming machine,
or attempting to
operate a machine except in the manner stated in
rule 2.4 is
prohibited, and may
be considered to be a contravention of these
rules.
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5.5
A person shall not, either alone
or in concert with any other persons, use or
control at or near a
gaming machine or location related to the
playing of
gaming machines a calculator, computer, or other
electronic, electrical or
mechanical apparatus
or device that is capable, with respect to a
gaming
machine or a part thereof, of interfering with
an outcome or the proper or
normal operation of
a gaming machine or a part thereof.
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5.6 Rule
5.5 shall not
apply to use or control by an agent or employee
of the casino
operator or an inspector where such person is
acting in the course of
their duty.
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5.7 Where an electronic gaming
machine supervisor is satisfied that a person
has
contravened any provision of rule
5.3,
5.4,
5.5,
5.10,
5.11,
5.12 or
5.16 the
electronic gaming
supervisor may:
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5.7.1 declare that any wager made whilst
breaching the rule is void;
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5.7.2 direct that the person
shall be excluded from further participation
in
playing of gaming machines; or
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5.7.3 recommend the person be
excluded from the casino in line with the
provisions of
section 79 of the Act.
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5.8
An electronic gaming machine
supervisor may invalidate the outcome of a
game if:
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5.8.1 the game is disrupted
by civil commotion, fire, riot, brawl,
robbery, an
act of God; or
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5.8.2 any fraudulent act is
perpetrated by any person that, in the
opinion of
the electronic
gaming machine supervisor, affects the
outcome of the
game.
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5.9 Where the outcome of a game
is invalidated under rule
5.8, all
wagers made by
the players for that
particular result may be refunded provided that
an electronic
gaming machine supervisor may direct that the
wager of any player
referred to in rule
5.8.2 be
forfeited.
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5.10
Any person who
engages in Syndicated Play is in breach of these
rules.
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5.11
Any person who induces a player
at a gaming machine to vacate a gaming
machine, or to
engage in Syndicated Play is in breach of these
rules. Any
person who solicits such an inducement is also
in breach of these rules.
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5.12
A person who interferes with,
disturbs, or intimidates other gaming machine
patrons or casino
employees is in breach of these rules.
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5.13 Players and spectators are
not permitted to have side bets with or against
each other.
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5.14 Any dispute or complaint
concerning a casino game shall be referred for
decision in the
first instance to an electronic gaming
attendant, subject to a
review (if
requested) by an electronic gaming supervisor.
The decision of the
electronic gaming
supervisor shall be final, subject to rule
5.15.
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5.15
Complainants in all unresolved
disputes shall be advised of the presence of,
and their right to
consult, an inspector. Where a complainant
requests review
of the decision by
an inspector, the inspector shall investigate
the complaint in
accordance with
section 110 of the Act.
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5.16
Where, in the opinion of a gaming
machine supervisor, a person is not actively
playing a gaming
machine and is:
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5.16.1 occupying a gaming machine; or
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5.16.2 occupying an adjacent
area such that it restricts another patron
from
gaining access to play a gaming machine;
an electronic
gaming machine supervisor may direct the
person to vacate the
gaming machine
or adjacent area. If a person refuses to
comply with this
directive, that
person is in breach of these rules.
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5.17
A copy of these rules shall be made available
for inspection upon request.
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6.
Trackside |
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6.1
The following rules will not apply in respect to
the game of Trackside:
2.1,
2.2,
2.3,
2.4,
2.7,
2.8,
2.9,
4.1,
4.2 and
5.2. All
other rules shall apply.
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6.2
Playing of Trackside:
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6.2.1 The instructions on how
to play will be available for inspection
upon
request at the location of each selling
terminal.
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6.2.2 The prize scale for
Trackside will be displayed at the location
of each
selling terminal.
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6.2.3 Entry in the game of
Trackside will be either by the player
completing an
approved entry
form or giving the terminal operator verbal
instructions
and paying the
required wager.
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6.2.4 Notes or coin of
Australian legal tender, chips, casino
promotional
vouchers,
re-investment of winnings from tickets or
the transfer of
credits to the
gaming machine by the central monitoring
system will be
used to play the
game of Trackside.
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6.2.5 The player is
responsible for checking the accuracy of
ticket details prior
to the
commencement of a game.
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6.2.6 Tickets can be checked
for winnings or refunds by terminal
operators
entering the ticket serial number at a
selling terminal using a scanner or
numeric keypad.
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6.2.7 Winnings or refunds for
any un-played games can be collected at the
end of
any game.
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