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- Official Rules
of Craps
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1.
Definitions |
1.1 In
these rules, unless the contrary intention appears:
- "Act"
means the Casino Control Act 1992;
- "boxperson"
means a person responsible for the
immediate
supervision of the operation of the game;
- "casino
promotional token or voucher" means
a token or voucher
issued by the casino operator to
enable the player to
have one free wager at a gaming
table in the amount
identified on the token or voucher.
Promotional tokens
and vouchers wagered at a table are
forfeited after the
wager has been determined whether
the wager wins or
loses. If the wager wins, the player is
to be paid the
winnings in chips;
- "casino
supervisor" means a person employed in a
casino in a
managerial capacity relating to the conduct of
gaming and includes
a games supervisor;
- "come
point" means a total of 4, 5, 6, 8, 9 or 10
thrown by the
shooter on the next roll following
placement of a Come
wager or a Don't Come wager;
- "come
out point" means a total of 4, 5, 6, 8, 9 or
10 thrown by
the shooter on the come out roll;
- "come
out roll" means the first roll of the dice
at the
opening of the game and the first roll of the
dice after a
decision with respect to a Win Line wager and a
Don't Win
wager has been effected;
- "dealer"
means a person responsible for the operation
of the game;
- "inspector"
means a person appointed under section
106 of the Act;
- "roll"
means the throw of the dice by the shooter;
- "7 Out"
means a total of 7 thrown by the shooter
subsequent to
establishment of the come out point;
- "shooter"
means a player who throws the dice;
- "stickperson"
means a person responsible for the
issuance, collection
and the announcement of the total
of the dice;
- "total"
means the sum of the numbers shown on the
uppermost sides of
the two dice on any given roll;
- "void"
means invalid with no result.
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2.
Table
Layout and Equipment |
- 2.1
The game of Craps shall be played on a
table, oblong in shape with
rounded corners
and high walled sides.
- 2.2
The layout cloth of the table shall display
the name and/or logo of
the casino,
shall have areas designated for the
placement of wagers.
- 2.3 A
set of five dice shall be present at the
table at the commencement
of play. The
sides of each die shall be numbered by the
use of dots
from one to six,
so arranged that the sum of the numbers of
any pair
of opposite sides on each die is seven.
- 2.4 The
following equipment shall also be used:
- 2.4.1 a
dice bowl for the retention of all dice
not in active play;
-
2.4.2 a stick designed for the
stickperson to retrieve and/or
pass the
dice;
-
2.4.3 a puck, being a plastic disc,
marked "On" and "Off" on
alternate
sides to denote the come out point on
the table
layout;
- 2.4.4
marker buttons marked with:
- 2.4.4.1
"Off"
- 2.4.4.2
"On"
- 2.4.4.3
"Lay"
- 2.4.4.4
"Buy"
- 2.5 The
table shall have a drop box attached to it.
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3.
Dice:
Retention and Selection |
- 3.1
The stickperson, positioned at the middle of
the table directly opposite the boxperson,
shall be responsible for the control of the
dice.
- 3.2 At
the commencement of play, the stickperson
shall offer the set of
dice to the
player immediately to the left of the
boxperson. If that
player rejects
the dice, the stickperson shall offer the
dice to each
of the other
players in turn, clockwise around the table
until one of
the players
accepts the dice.
- 3.3
The first player to accept the dice when
offered shall become the
shooter who
shall select and retain two of the dice. The
remaining
dice of the set shall be returned to the
dice bowl which shall be
placed
immediately in front of the stickperson.
- 3.4 In the
event of a die or dice going off the table
the following procedures shall be
implemented:
-
3.4.1 an immediate effort shall be made
to retrieve the die or
dice;
-
3.4.2 the remaining dice shall be
offered to the shooter to
select new
dice. The shooter may select new dice or
request the
original dice back again.
- 3.5 If
the missing die or dice are found they shall
be checked by the
boxperson, then:
- 3.5.1 if
requested by the player, returned to
him/her; or
- 3.5.2
otherwise placed back in the dice bowl.
- 3.6 In
the event that two dice are lost a new set
of dice shall be placed
at the table and
the remaining dice of the set previously in
use shall
be removed from the table. To avoid any
delay in the game,
the shooter at
the time of the dice becoming lost shall be
allowed to
continue with
the remaining dice of the original set.
- 3.7 It
shall be the option of the shooter after any
roll, either to pass the
dice or remain
the shooter except that:
-
3.7.1 the shooter shall pass the dice
upon throwing a 7 Out;
and
-
3.7.2 the boxperson may order the
shooter to pass the dice if
the shooter
unreasonably delays the game, repeatedly
makes
invalid rolls or contravenes the rules
of the game.
- 3.8
When a shooter relinquishes the dice in the
course of play, the dice
are offered to:
- 3.8.1
the player having either a Win Line or
Don't Win wager, immediately to the left
of the previous shooter: and,
-
3.8.2 if that player does not accept, to
the next player having
such a
wager, in turn clockwise around the
table.
- 3.9 In
the event there is no player available to
accept the dice and any
undetermined
wager remains, the stickperson shall throw
the dice
until a determination has been reached or a
7 Out is thrown.
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4.
The Throw of the
Dice |
- 4.1 To be
eligible to throw the dice a player must
have a wager on the Win Line or the Don't
Win.
- 4.2
Upon selection of the dice, the player shall
throw the two selected
dice (the come
out roll) so that they leave his/her hand
simultaneously
and in a manner calculated to cause them to
strike
the end of the table furthest from him/her.
- 4.3
Following the come-out roll, a wager must
remain on the Win Line
or the Don't Win
on each succeeding roll for the player to be
able to
continue as the shooter.
- 4.4 When the
dice come to rest from a valid throw:
- 4.4.1
the stickperson shall at once call out
the total;
-
4.4.2 only one face on each die shall be
considered as
uppermost,
which will be the face of the die
opposite the
obstruction.
-
4.4.3 in the event of a dispute as to
which face is uppermost,
the decision
of the boxperson shall be final.
- 4.5
After calling the throw, the stickperson
shall collect the dice and
bring them to
the center of the table. All wagers decided
by that
throw shall then be settled, following which
the stickperson shall
pass the dice to
the shooter for the next throw.
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5.
Invalid Throws |
- 5.1 A
throw shall be invalid when the boxperson or
stickperson calls
"no roll".
- 5.2 The call
of "no roll" may be made if:
-
5.2.1 the dice do not leave the
shooter's hand simultaneously;
or
-
5.2.2 either (or both) of the dice fail
to strike an end of the
table; or
-
5.2.3 for any other reason the boxperson
or stickperson
considers
the throw to be irregular; or
- 5.2.4
any other irregularity has occurred.
- 5.3 The call
of "no roll" shall be made if:
- 5.3.1
either or both the dice come to rest off
the table;
- 5.3.2
one die comes to rest on top of the
other;
-
5.3.3 either or both the dice come to
rest on the chips
constituting
the craps float located in front of the
boxperson;
-
5.3.4 either or both the dice come to
rest in the dice bowl in
front of the
stickperson or on one of the rails
surrounding
the table;
-
5.3.5 either or both the dice are cocked
in such a way that it
would be
impossible to call it’s natural fall;
-
5.3.6 if any person other than the
designated shooter picks up
the dice and
throws them;
-
5.3.7 a fraudulent device or technique
is used in the roll of the
dice; or
-
5.3.8 dice other than those approved for
the game are used in
the roll.
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6.
Wagers |
- 6.1 The
wagers defined in this rule shall be the
permissible wagers by a
player at the game
of Craps:
- 6.1.1
"Win Line" bet means a wager placed
immediately prior
to the come out
roll, which shall:
- 6.1.1.1
win if, on the come out roll:
-
6.1.1.1.1 a total of 7 or 11 is
thrown; or
-
6.1.1.1.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and that total is
thrown
again before a total of
7
appears;
- 6.1.1.2
lose if, on the come out roll:
-
6.1.1.2.1 a total of
2, 3 or 12 is thrown;
or
-
6.1.1.2.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and a total of 7
subsequently appears before
that
total is thrown again;
- 6.1.2
"Don't Win" bet means a wager placed
immediately prior
to the come out
roll which shall:
- 6.1.2.1
win if, on the come out roll:
-
6.1.2.1.1 a total of 3 or 12 is
thrown; or
-
6.1.2.1.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and a total of 7
subsequently appears before
that
total is thrown again;
- 6.1.2.2
lose if, on the come out roll:
-
6.1.2.2.1 a total of 7 or 11 is
thrown; or
-
6.1.2.2.2 a total of
4, 5, 6, 8, 9 or 10 is thrown and
that total is
thrown
again before a total of
7
appears;
-
6.1.2.3 be void if, on the come out roll
a total of 2 is
thrown.
- 6.1.3
"Come" bet means a wager placed at any time
after the
come out roll which shall:
-
6.1.3.1 win if, on the roll immediately
following
placement of
such wager:
-
6.1.3.1.1 a total of 7 or 11 is
thrown; or
-
6.1.3.1.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and that total is
thrown
again before a total of
7
appears;
-
6.1.3.2 lose if, on the roll immediately
following
placement of
such wager:
-
6.1.3.2.1 a total of
2, 3 or 12 is thrown;
or
-
6.1.3.2.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and a total of 7
subsequently appears before
that
total is thrown again.
- 6.1.4
"Don't Come" bet means a wager placed at any
time after
the come out
roll which shall:
-
6.1.4.1 win if, on the roll immediately
following
placement of
such wager:
-
6.1.4.1.1 a total of 3 or 12 is
thrown; or
-
6.1.4.1.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and a total of 7
subsequently appears before
that
total is thrown again;
-
6.1.4.2 lose, if on the roll immediately
following
placement of
such wager:
-
6.1.4.2.1 a total of 7 or 11 is
thrown; or
-
6.1.4.2.2 a total of
4, 5, 6, 8, 9 or 10 is
thrown
and that total is
thrown
again before a total of
7
appears;
-
6.1.4.3 be void, if on the roll
immediately following
placement of
such wager, a total of 2 is
thrown.
- 6.1.5
"Behind the Win Line" means an additional
wager made
by a player,
whenever that player has made a Win Line
wager and a
total of 4, 5, 6, 8, 9 or 10 is thrown on
the come
out roll, which shall:
-
6.1.5.1 be limited to double the amount
of the Win
Line wager;
- 6.1.5.2
win if the Win Line wager wins; or
- 6.1.5.3
lose if the Win Line wager loses.
- 6.1.6
"Behind the Don't Win" means an additional
wager made
by a player,
whenever that player has made a Don't Win
wager and a
total of 4, 5, 6, 8, 9 or 10 is thrown on
the come
out roll, which shall:
-
6.1.6.1 be an amount so calculated to
provide
winnings not
exceeding double the amount of
the Don't
Win wager;
- 6.1.6.2
win if the Don't Win wager wins; or
- 6.1.6.3
lose if the Don't Win wager loses.
- 6.1.7
"Behind the Come" means an additional wager
made by a
player, whenever that player has made a Come
wager and
a total of 4, 5, 6, 8, 9 or 10 is thrown on
the roll
immediately following placement of that
wager, which
shall:
-
6.1.7.1 be limited to double the amount
of the Come
wager;
- 6.1.7.2
win if the Come wager wins; or
- 6.1.7.3
lose if the Come wager loses.
- 6.1.8
"Behind the Don't Come" means an additional
wager
made by a player, whenever that player makes
a Don't
Come wager and a total of 4, 5, 6, 8, 9 or
10 is thrown
on the roll
immediately following placement of that
wager, which
shall:
-
6.1.8.1 be an amount so calculated to
provide
winnings not
exceeding double the amount of
the Don't
Come wager;
- 6.1.8.2
win if the Don't Come wager wins; or
- 6.1.8.3
lose if the Don't Come wager loses.
- 6.1.9
"Hardways" means a wager made at any time on
a
selected hardway (hard 4, hard 6, hard 8 or
hard 10)
which shall win if the selected total is
thrown the
hardway (i.e.
with the two dice showing the same value)
before the
selected total is thrown in any other way,
or before
a total of 7 is thrown;
- 6.1.10
"Place Bet to Win" means a wager made at any
time on
any of the numbers 4, 5, 6, 8, 9 or 10 which
shall:
-
6.1.10.1 win if the number on which the
wager was placed is thrown before a
total of 7 is thrown;
or
-
6.1.10.2 lose if a total of 7 is thrown
before the
number is
thrown.
- 6.1.11
"Place Bet to Lose" means a wager made at
any time
against any of the numbers 4, 5, 6, 8, 9 or
10 which
shall:
-
6.1.11.1 win if a total of 7 is thrown
before the
number
against which the wager is placed is
thrown; or
-
6.1.11.2 lose if the number against
which the wager is
placed is
thrown before a total of seven is
thrown.
- 6.1.12
"Any Craps" means a one roll wager made at
any time,
which shall win if a total of 2, 3 or 12 is
thrown on the
roll immediately
following placement of the wager and
shall lose if
any other total is thrown.
- 6.1.13
"Craps Two" means a one roll wager made at
any time,
which shall win if a total of 2 is thrown on
the roll
immediately following placement of the wager
and shall
lose if any other total is thrown.
- 6.1.14
"Craps Three" means a one roll wager made at
any time,
which shall win if a total of 3 is thrown on
the roll
immediately following placement of the wager
and shall
lose if any other total is thrown.
- 6.1.15
"Craps Twelve" means a one roll wager made
at any
time, which shall win if a total of 12 is
thrown on the roll
immediately
following placement of the wager and shall
lose if any
other total is thrown.
- 6.1.16
"Eleven" means a one roll wager made at any
time,
which shall win if a total of 11 is thrown
on the roll
immediately
following placement of the wager and shall
lose if any
other total is thrown.
- 6.1.17
"Field" bet means a one roll wager made at
any time
which shall win if any of the totals of 2,
3, 4, 9, 10, 11 or
12 is thrown on
the roll immediately following placement
of such wager
and shall lose if any other total is thrown.
- 6.1.18
"Any Seven" means a one roll wager made at
anytime,
which shall win if a total of 7 is thrown on
the roll
immediately following placement of the wager
and shall
lose if any other total is thrown.
- 6.1.19
"Big 6" means a wager made at any time,
which shall
win if a total
of 6 is thrown before a total of 7 and shall
lose if a total
of 7 is thrown before a total of 6.
- 6.1.20
"Big 8" means a wager made at any time,
which shall
win if a total
of 8 is thrown before a total of 7 and shall
lose if a total
of 7 is thrown before a total of 8.
- 6.1.21
"Horn" bet means a one roll wager made at
any time,
which shall win if any of the totals of 2,
3, 11 or 12 are
thrown on the
roll immediately following placement of
the wager and
shall lose if any other total is thrown.
- 6.1.22
"Horn High" bet means a one roll wager made
at any
time which shall:
-
6.1.22.1 be placed in units of five,
with four units
wagered as a
Horn wager and an additional
-
unit wagered on one of the numbers of 2,
3, 11
or 12 as nominated by the player;
-
6.1.22.2 win if any of the totals of 2,
3, 11 or 12 are
thrown on
the roll immediately following
placement of
the wager; or
- 6.1.22.3
lose if any other total is thrown.
- 6.1.23
"Crap-Eleven" means a one roll wager made at
any time,
which shall win if a total of 2, 3, 11 or 12
is thrown on
the roll
immediately following placement of the wager
and shall lose
if any other total is thrown.
- 6.1.24
"Buy" bet means a wager the same as a Place
Bet to Win,
as defined in
rule 6.1.10, except that the player shall
have the option
of receiving true odds on these bets in
return for
which, the player shall pay a commission at
the time of
placement equal to 5% of the wager.
- 6.1.25
"Lay" bet means a wager the same as a Place
Bet to
Lose, as defined in rule 6.1.11 except that
the player has
the option of
receiving true odds on these wagers in
return for
which, the player shall pay a commission at
the time of
placement equal to 5% of the amount that
the player could
win.
- 6.2 All
wagers shall be made by placing chips, and/or
casino
promotional tokens or vouchers on the
appropriate wagering areas
of the layout.
- 6.3 All
wagers should be made before the dice are thrown
but they may
be made between the time the dice leave the
shooter’s hand and the
time the dice come
to rest provided that they are accompanied by
chips or casino
promotional tokens or vouchers and confirmed
orally by the dealer
and a box person.
- 6.4 A
wager may be removed or reduced at any time
prior to a roll that
decides the outcome
of such wager except that a Win Line wager
and a Come wager
shall not be removed or reduced after a come
out point or a come
point is established with respect to such wager.
- 6.5 A
Don't Win wager or a Don't Come wager may be
removed or
reduced at any time but may not be replaced or
increased after
such removal or
reduction.
- 6.6 Buy and
Place Bets to Win, Behind the Come and Hardway
wagers:
- 6.6.1
shall be inactive on any come out roll
unless called "On"
by the player
and confirmed by a dealer or boxperson
through
placement of an "On" marker button on top of
a wager
made by that player;
- 6.6.2 may be
called "Off" or "On" at any time.
- 6.7 Where
it is not possible to pay a wager exactly in
chips it shall be
paid to the next
highest amount to which payment can be made in
chips.
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7.
Minimum and
Maximum Wagers |
- 7.1 The
minimum and maximum wagers permitted by a player
shall be
shown on a sign at the table. Unless stated on
the sign, wagers are
not required to be
made in multiples of the minimum. The sign may
also state the
minimum unit in which wagers may be made above
the table minimum.
- 7.2 Any
wager less than the stated minimum or greater
than the stated
maximum made by a
player and not rejected prior to the dice
coming to rest shall
be treated as a valid wager.
- 7.3 A
casino supervisor may alter the limits on a
gaming table at any
time except that a
minimum wager can only be changed to a higher
minimum if a sign
indicating the new minimum and proposed time
of change has been
displayed at the table at least 20 minutes
before the change.
- 7.4 A
casino supervisor may allow a player to wager in
excess of the
stated maximum provided that a sign denoting the
new minimum
and maximum wagers for that player is placed on
an appropriate
area of the table.
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8.
Settlement Odds |
8.1 Winning wagers at the game of Craps shall be
paid at the odds
listed below:
|
Wager |
Odds |
|
Win Line |
1 to 1 |
|
Don't Win |
1 to 1 |
|
Come |
1 to 1 |
|
Don't Come |
1 to 1 |
Behind the
Win Line:
-Come out point of 6 or 8
-Come out point of 5 or 9
-Come out point of 4 or 10 |
6 to 5
3 to 2
2 to 1 |
Behind the
Don't Win:
-Come out point of 6 or 8
-Come out point of 5 or 9
-Come out point of 4 or 10 |
5 to 6
2 to 3
1 to 2 |
Behind the
Come:
-Come point of 6 or 8
-Come point of 5 or 9
-Come point of 4 or 10 |
6 to 5
3 to 2
2 to 1 |
Behind the
Don't Come:
-Come point of 6 or 8
-Come point of 5 or 9
-Come point of 4 or 10 |
5 to 6
2 to 3
1 to 2 |
Hardways:
-Four (4)
-Six (6)
-Eight (8)
-Ten (10) |
7.5 to 1
9.5 to 1
9.5 to 1
7.5 to 1 |
Place Bets
to Win:
-Four (4)
-Five (5)
-Six (6)
-Eight (8)
-Nine (9)
-Ten (10) |
9 to 5
7 to 5
7 to 6
7 to 6
7 to 5
9 to 5 |
Place Bets
to Lose:
-Four (4)
-Five (5)
-Six (6)
-Eight (8)
-Nine (9)
-Ten (10) |
5 to 11
5 to 8
4 to 5
4 to 5
5 to 8
5 to 11 |
|
Any Craps |
7.5 to 1 |
|
Craps Two |
33 to 1 |
|
Craps Three |
16 to 1 |
|
Craps Twelve |
33 to 1 |
|
Eleven |
16 to 1 |
|
Any Seven |
4 to 1 |
Field:
-3, 4, 9, 10, or 11
-2 or 12 |
1 to 1
2 to 1 |
|
Big 6 |
1 to 1 |
|
Big 8 |
1 to 1 |
Crap-Eleven:
-2, 3 or 12
-11 |
7.5 to 1
16 to 1 |
Buy Bets:
-4 to win
-5 to win
-6 to win
-8 to win
-9 to win
-10 to win |
2 to 1
3 to 2
6 to 5
6 to 5
3 to 2
2 to 1 |
Lay Bets:
-4 to lose
-5 to lose
-6 to lose
-8 to lose
-9 to lose
-10 to lose |
1 to 2
2 to 3
5 to 6
5 to 6
2 to 3
1 to 2 |
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9.
General Provisions |
- 9.1 A
person shall not, either alone or in concert
with any other
person, use or
control at or near a gaming table or location
related to
the playing of a game a calculator, computer, or
other electronic,
electrical or
mechanical apparatus or device that is capable,
with respect
to a game or a part thereof, of recording,
projecting,
analyzing or transmitting an outcome or the
changing probabilities
or the playing
strategies to be used.
- 9.2 Rule
9.1 shall not apply to use or control by an
agent or employee
of the casino
operator or an inspector where such person is
acting in the
course of their duty.
- 9.3 Where
a casino supervisor is satisfied that a person
has
contravened any provision of rule 9.1, he/she
may:
- 9.3.1
declare that any wager made by the person is
void;
- 9.3.2
direct that the person shall be excluded
from further
participation in
the game;
- 9.3.3
exclude the person from the casino in line
with the
provisions of section 79 of the Act;
- 9.3.4
cause the person(s) in possession of a
prohibited device
to be detained
until such time as an inspector or a police
officer has
attended and assumed responsibility for the
situation.
- 9.4 A casino
supervisor may invalidate the outcome of a game
if:
- 9.4.1
the game is disrupted by civil commotion,
fire, riot,
brawl, robbery,
an act of God; or
- 9.4.2
any fraudulent act is perpetrated by any
person that, in
the opinion of
the casino supervisor, affects the outcome
of the game.
- 9.5 Where
the outcome of a game is invalidated under rule
9.4, all
wagers made by the players for that particular
result may be
refunded provided that a casino supervisor may
direct that the
wager of any player
referred to in rule 9.4.2 be forfeited.
- 9.6 A
player shall not be advised by an employee of
the casino on how
to play, except to
ensure compliance with these rules.
- 9.7 No
spectator or any player wagering at any table
may, unless
requested by a player, attempt to influence,
influence or offer
advice to that
player regarding that player's decisions of
play.
- 9.8 A
casino supervisor may close a gaming table at
which players are
present provided a
sign showing the proposed time of closure has
been displayed at
the table for at least 20 minutes before the
closure.
- 9.9 A
player who abstains from placing any wagers for
three
consecutive rounds of play, while all other
seats or positions at the
table are in use,
may be required to vacate his/her seat or
position.
- 9.10
Players and spectators are not permitted to have
side bets with or
against each other.
- 9.11 Any
dispute or complaint concerning a casino game
shall be
referred for decision in the first instance to a
game supervisor,
subject to a review
(if requested) by a casino supervisor. The
decision of the
casino supervisor shall be final, subject to
rule 9.12.
- 9.12
Complainants in all unresolved disputes shall be
advised of the
presence of, and
their right to consult, an inspector. Where a
-
complainant requests review of the decision by
an inspector, the
inspector shall
investigate the complaint in accordance with
section 110
of the Act.
- 9.13 A
copy of these rules shall be made available for
inspection upon
request.
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