| Here you will find information regarding the
games that is being played in the Online Casinos. Roulette:
Roulette is a casino game. A croupier turns a round roulette wheel which
has 37 or 38 separately numbered pockets in which a ball must land. The
main pockets are numbered from 1 to 36 and change between red and black,
with number 1 being red. In addition there is a pocket numbered 0 of
green color. In most roulette wheels in the United States but not in
Europe, there is a second zero compartment marked 00, also colored
green.
If a player bets on a single number and wins, the pay is 35 to 1. This
means the bet is multplied by 35, while also the bet is returned, in
total it is multiplied by 36. (In a lottery one would say 'the prize is
36 times the cost of the ticket', because in a lottery the cost of the
ticket is not returned additionally.)
A player can bet on numbers, combinations and even colors.
Board depiction (American Roulette)
0 ↔ 00
1-
18 1st
12 1 2 3 ←
4 5 6 ←
odd 7 8 9 ←
10 11 12 ←
red 2nd
12 13 14 15 ←
16 17 18 ←
blk 19 20 21 ←
22 23 24 ←
even 3rd
12 25 26 27 ←
28 29 30 ←
19-
36 31 32 33 ←
34 35 36 ←
↑ ↑ ↑
Bet odds table (American Roulette)
(in addition to the mentioned payout the bet is returned)
Bet name Winning spaces Payout
0 0 35 to 1
00 00 35 to 1
1 1 35 to 1
2 2 35 to 1
.
36 36 35 to 1
Row 00 0, 00 17 to 1
Row 3 1, 2, 3 11 to 1
Row 6 4, 5, 6 11 to 1
Row 9 7, 8, 9 11 to 1
Row 36 34, 35, 36 11 to 1
Column 1 1, 4, 7, ..., 34 2 to 1
Column 2 2, 5, 8, ..., 35 2 to 1
Column 3 3, 6, 9, ..., 36 2 to 1
First 12 1, 2, 3, ..., 12 2 to 1
Middle 12 13, 14, 15, ..., 24 2 to 1
Last 12 25, 26, 27, ..., 36 2 to 1
Odd 1, 3, 5, ..., 35 1 to 1
Even 2, 4, 6, ..., 36 1 to 1
Red 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36 1
to 1
Black 2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35
1 to 1
1 to 18 1, 2, 3, ..., 18 1 to 1
19 to 36 19, 20, 21, ..., 36 1 to 1
five number bet 0, 00, 1, 2, 3 6 to 1
Note also that 0 and 00 are neither odd nor even in this game.
The house average or house edge is what is lost on average relative to
the bet. If a player bets on a single number in the American game there
is a probability of 1/38 that the player gets 36 times the bet
(including the return), so they end up having on average 36/38=0.9474
times the bet. Thus the house average for American roulette is 1/19
(5.26%); the same applies for the other kinds of bets, except for the
five number bet where it a greater than 7%. The house average is
approximately halved in the European game.
Number Trivia
Roulette has been known as the devil's wheel since the total of all
numbers adds up to 666, the legendary number of the beast.
Betting Strategies and Tactics
Albert Einstein is reputed to have stated, "You cannot beat a roulette
table unless you steal money from it."
And yet, the numerous even money bets in roulette have inspired many
players over the years to attempt to beat the game by using one or more
variations of a Martingale betting strategy, wherein the gamer doubles
the bet after every loss, so that the first win would recover all
previous losses, plus win a profit equal to the original bet. As the
referenced article on Martingales points out, this betting strategy is
fundamentally flawed in practice.
Various attempts have been made by engineers to overcome the house edge
through predicting the mechanical performance of the wheel, most notably
by Joseph Jaggers, the man who broke the bank at Monte Carlo in 1873.
To try to prevent exploits like this, the casinos monitor the
performance of their wheels, and rebalance and realign them regularly to
try to keep the result of the spins as random as possible.
More recently Thomas Bass, in his book The Newtonian Casino 1991, has
claimed to be able to predict wheel performance in real time. He is also
the author of The Eudaemonic Pie, which describes the exploits of a
group of computer hackers who attempt to use computers in their shoes to
win at roulette by predicting where the ball will fall. In 2004, it was
reported that a group in London had used mobile cameraphones to predict
the path of the ball, a cheating technique called sector targeting. [1]
(http://www.theinquirer.net/?article=14898) In December 2004 court
adjudged that they didn't cheat because their special laser cameraphone
and microchip weren't influencing the ball - they kept all £1.3m. [2]
(http://www.gamblinggates.com/News/07122004/Ritz_Roulette_Scam24041.html)
Famous Bets
In 2004, Ashley Revell of London sold all of his possessions, clothing
included, and brought US$135,300 to the Plaza Hotel in Las Vegas and put
it all on "Red" at the roulette table in a double-or-nothing bet. The
ball landed on "Red 7" and Revell walked away with his money doubled to
$270,600.
External links
Briton bets it all on roulette spin, and wins (http://msnbc.msn.com/id/4696187/)
Roulette Systems: Which Ones Work? Which Ones Don't? (http://www.bettingtowin.co.uk/Article3.htm)
Roulette: Casino Game (http://www.casinospy.co.uk/roulette_guide.php) --
UK Casino related Roulette information

Poker:
The game of poker is played in hundreds of
variations, but the following overview of game play applies to most
of them.
Depending on the game rules, one or more players may be required to
place an initial amount of money into the pot before the cards are
dealt. These are called
forced bets and come in three forms:
antes,
blinds, and
bring-ins.
Like most
card
games, the dealer
shuffles
the
deck of cards. The deck is then
cut, and the appropriate number of cards are dealt face-down to the
players. In a home game, the right to deal the cards typically rotates
among the players clockwise, whose position is often marked by a
button (any small item used as a marker, also called a buck).
In a casino
a "house" dealer handles the cards for each hand, but a button is still
rotated among the players to determine the order of dealing and betting
in some games.
After the initial deal, the first of what may be several
betting rounds begins. Between rounds, the players' hands develop
in some way, often by being dealt additional cards or replacing cards
previously dealt. During a round of betting, there will always be a
current bet amount, which is the total amount of money bet in this
round by the player who bet last in this round. To keep better track of
this, it is conventional for players to not place their bets directly
into the pot (called splashing the pot), but rather place them in
front of themselves toward the pot, until the betting round is over.
When the round is over, the bets are then gathered into the pot.
After the first betting round is complete because every player called
an equal amount, there may be more rounds in which more cards are dealt
in various ways, followed by further rounds of betting (into the same
central pot). At any time during the first or subsequent betting rounds,
if one player makes a bet and all other players fold, the deal ends
immediately, the single remaining player is awarded the pot, no cards
are shown, no more rounds are dealt, and the next deal begins. This is
what makes it possible to
bluff.
At the end of the last betting round, if more than one player
remains, there is a
showdown in which the players reveal their previously hidden cards
and evaluate their
hands. The player with the best hand according to the poker variant
being played wins the pot. Some deals may not reach the showdown phase
if all players drop out except one.

Blackjack:
In blackjack, the players bet against the house
dealer
rather than against each other. The goal of each player is to have a
higher point total than the dealer without going over 21. The values of
the cards in each hand are added with 2 through 10 having face value,
Ace having value 1 or 11 (player's choice), and King, Jack, and Queen
cards having the value 10. If the player's and the dealer's hands have
the same point value, this is known as a "push", and neither player nor
dealer wins the hand.
After initial
bets are placed, the dealer deals the cards (either from one or two
hand-held
decks of cards, or more commonly from a
shoe
containing four or more decks): two cards to each player, including
himself. One of the dealer's two cards is
visible,
the other hidden (the hidden card is known as the "hole card"; in
European
blackjack, the hole card is not actually dealt until the players all
play their hands). The cards of the players are dealt either face up or
face down, depending on local casino practice; face up is the most
common. At this point, if any player has a "natural" 21 (an Ace with any
10-count card), often called a "Blackjack", he is immediately paid 3:2
(most of the time: see Basic Strategy below) for his bet, unless the
dealer also has a natural, which is a push. If the dealer has a natural,
all players without a natural lose immediately; they do not get a chance
to further improve their hands.
If the dealer does not have a natural, then one by one the dealer
gives each player the option of asking for more
cards
(called "hitting") or staying with his current total (called "standing"
or "holding"). The player may continue to ask for more cards, one by
one, until he has either gone over 21 ("a bust"), or he is satisfied
with the cards that he has (a total of 21 always stands). In addition,
depending on what cards the player holds, and depending on the rules in
effect at the table, the player may have the option of performing
certain special plays (described below). If the player busts (takes a
hit that put him over 21), he immediately loses the bet.
After all the players have finished making their decisions, the
dealer then reveals the hidden "hole" card and may or may not draw
additional cards. The decision of whether to draw more cards is not up
to the dealer; it depends only on the point total that the dealer holds.
If the dealer has fewer than 17, he draws another card, and continues to
draw more cards until reaching a value equal to or greater than 17. If
the dealer busts, then all remaining players win. Bets are normally paid
out at the odds of 1:1. Casino rules vary on whether the dealer takes a
hit when holding a "soft" 17 (that is, a hand such as an Ace with a six,
which can be counted as either 7 or 17). In
Atlantic City, all dealers will stand on a soft 17. In other areas,
this is up to the individual casino.
Special plays and variants
Casinos often offer options which add to the player's
gambling opportunities during the course of play. The most common of
these are:
- Pair splitting
- If the player has two identical-value cards, he may place an
additional bet equal to the original bet and play two hands instead of
one, using each of the two cards as the start of a hand. Any two
10-value cards are considered a pair, and so may be split. (However,
this is not a good idea because it's too likely that low cards will
fall on them, ruining both hands, whereas unsplit they form a solid
total of 20). In most casinos, if one splits a pair of Aces, one
receives a second card to each but can make no further plays on either
hand. (Usually a good move, however, since Aces are powerful, but two
Aces unsplit form a weak total of hard 12). If a player has split, and
the next card dealt has the same value, many casinos allow him to
split again, often up to a total of four hands.
- Doubling down
- The player can double his bet and receive just one more card
(forfeiting the opportunity to hit further). Some casinos allow
players to double down only if their initial point total is 11 or 10
(or, in some cases, 9).
- A few casinos allow double-after-split, where a player who
has split a pair into two hands and has received a second card to each
may then choose to double down on those two cards. Doubling down,
whether the cards are split or unsplit, is a good idea when (and only
when) the player has an edge on the dealer in the hand, that is, the
player should expect to win more often than lose if he takes just one
more card. Therefore, this is usually done on a total of 10 or 11 when
the dealer shows a weak card like a Four, Five or Six.
- Surrender
- Some casinos allow a player who has a bad hand to give up the hand
and get half his bet back. If the player is allowed to surrender
before the dealer checks for blackjack, this is called early
surrender.
- Insurance
- If the dealer has, as his up-card, an Ace, the players are offered
the option of insurance before the dealer views the hole
card. This is a side-bet that pays back 2:1, the insurance
wager needs to be exactly half the amount of one or more of the
player's wagers. If the dealer has a natural, one wins on the
insurance bet, but loses the original bet. This is considered a
very poor option for the player consequently, almost every casino
offers it as an option.
- Pair of Aces
- Almost never in casinos, but in some private games without pair
splitting, a pair of Aces (with no other cards) always wins, even
over a natural.
- Card maximum
- In some places a maximum number of cards, often five, for both,
dealer and players, is imposed. Therefore, in the worst case, one may
have to stop with a value of just 11 (four Twos and one Three).
- 17+4
- The game is played with a 32-card deck, i.e. without Twos, Threes,
Fours, Fives and Sixes. The Jacks count 2, Queens 3 and Kings 4, so
there are no cards of values 5 and 6. The above special plays usually
do not apply, but another one is often used, where a hand of five
pictures (and nothing else) counts like a natural. This variant
is very rare in casinos, but quite popular in non-profit home gambling
in some countries.

Craps:
The basic game of craps is very simple. The most fundamental bet is
the "pass line" wager, which almost everyone on a given game may make.
On the first roll of the two dice (the come-out roll), the pass
line bettors, or "right" bettors win by rolling either a 7 or 11 (a
natural). If the shooter, or any other player, has a bet on the
pass-line, he would win on the natural. Rolling craps (2, 3, or
12) loses immediately for the pass line bettor. Any other number (4, 5,
6, 8, 9, or 10) is called the point. To win, the pass-line bettor
must roll the point number again before rolling a 7. If a 7 comes up
before the point number, the shooter has sevened-out and the dice
fail to pass. The shooter relinquishes the right to shoot when he or she
sevens out, and the player to the left shoots next, beginning a new
come-out sequence.
On any come-out roll, the shooter or any other player may also choose
to place a don't pass wager, betting against the dice. This method,
called "betting wrong," is by no means morally inferior to "right
betting." In fact, the don't pass offers a lower house edge than pass
line betting, and features the same free odds bet after a point is
established. The bet works exactly like the opposite of the pass line
wager, with the dont-pass bettor losing on the come-out when a natural
is rolled. The don't bettor wins when a craps is rolled on the come-out,
except on the roll of a barred craps, where the bet is a stand-off or
push. Usually casinos bar the 2 or 12 craps, but beware a house which
bars the 3 craps, as this practice doubles the house edge on the don't
pass wager. The barred number is where the house derives its advantage
by not paying the designated craps roll. Converse to pass-line betting,
the wrong bettor wins on 7-outs and loses when a point is made.
A casino craps table is run by four casino employees: a boxman
who guards the chips and supervises the dealers; two dealers who
stand to either side of the boxman and collect and pay bets; and a
stickman who stands directly across the table from the boxman and
announces the results of each roll and then collects the dice with an
elongated wooden stick. For clarity, the number 11 is referred to as "yo"
so as not to be confused with the number 7.
A new shooter, who must bet the table minimum on either the
pass line or the don't pass line to play, is given five dice
by the stickman and picks two.
When the shooter rolls the dice, the dealers will usually insist that
the dice be rolled with one hand and that they bounce off the wall
surrounding the table. These requirements are meant to retard cheating
attempts by switching the dice or making a "controlled shot." If a die
leaves the table, the shooter will usually be asked to select another
die from the remaining three but can request using the same die if it
passes the boxman's inspection. This requirements is used in an effort
to reduce cheating the game by substituting
loaded dice for the regulation dice.
Types of craps bets
The fundamental bet in craps is the pass line bet, in which
one bets that the dice will pass (that is, roll the point number
before rolling a 7). The following discussion assumes that the shooter,
as is usually the case, is betting on the pass line.
If a point is made, most casinos allow pass line bettors to take
odds by placing from one to five times (and at some casinos, up to
100 times) the pass line bet behind the line. This additional bet pays
at the true
odds, 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point,
and 6-to-5 if 6 or 8 is the point. While the house has a small (1.4%)
advantage on pass line bets, the house has no advantage at all on odds
bets. Therefore, taking the maximum odds (which vary by casino) can
lower the house percentage for any given bet down to as low as 0.5%.
Odds bets in craps are one of the few only bets offered at a casino
that are completely free of any house advantage. Another such bet is the
"double-up" option offered to the player in some forms of
video poker after winning a hand.
Baccarat:
Baccarat is a
gambling
card
game supposed to have been introduced into
France
from Italy
during the reign of
Charles VIII of France. There are two accepted variants of the game:
baccarat chemin de fer (railway) and baccarat banque (or a
deux tableaux).
Baccarat has many points of resemblance to
blackjack, but the element of
chance
is much more prominent. The stakes are made before any
card is dealt, and one player plays for several. There is therefore,
save on the part of the banker, scarcely any scope for personal
skill or
judgment.
The object of the game is to acquire a hand of cards with a total sum
(called the point) of nine. The cards from ace to nine count each
according to the number of its pips. Face cards and tens are baccarat,
a synonym for zero. Thus a player holding a three and a ten has three
only; a player holding two face cards, a two and a five counts seven
only. Similarly, every ten points reached as part of a total score,
however made, is disregarded: so that a five and a six count, not as
eleven, but as one only; three, seven and five, not as fifteen, but as
five; and so on.
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